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Tuesday, June 28, 2011

PaizoCon

PaizoCon was pretty cool, although time seemed to just fly by. That's what happens when you're having fun though. I took my son along which allowed him to experience the styles of other game masters and game systems. He even played in a Star Wars game, which is a system new to him.

I also had the distinct pleasure of meeting lots of folks I either already knew by reputation or have only  corresponded with. There was also lots of great stuff and great folks in the dealer room too. I met Clinton Boomer and we bought two copies of his new book, "The Hole Behind Midnight," which my son and I both recommend highly. The Hero Lab guys were also at the con in force and it was a real pleasure to see them hawking my favorite all time RPG software. Wolfgang and Shelly Baur were also hawking their wares in the dealer room and I bought my first Open Design thing, Tales of the Old Margreve (PFRPG). I've subscribed to Kobold Quarterly of course. Sean K Reynolds gave an great terrain building demo too, although I could have spend three times as long with some hands on training!

We bought some weird metallic dice. I met a couple of my RPG Superstar 2010 comrades too which was pretty cool, though we had no time to visit. I also ran into Tom McQueen, and we rode the shuttle back to the airport with Jon Brazer and his wife. I'd picked up a copy of of their new Book of Beasts.

I went on vacation with my wife afterward but now I'm back. I've resumed working on all my RPG projects and of course picked up some new ones. Well I think I'm done with my name dropping updatification. See you later. :)

Updated (6/30/2011):  I forgot to mention that the con pretty much paid for itself in free goodies from the good folks at Paizo!

4 comments:

jonbrazer.com said...

It was alot of fun. I hope to see you there next year.

Richard A. Hunt said...

We're planning on it. Just so you know it was your wife and the Hatethrall Daemon that talked me into buying the book. :)

Obiri said...

Tales of Old Margeve is great. A nice change from the regular adventure paths.

Richard A. Hunt said...

@Obiri: After I saw the cover art and read the description, I just couldn't pass it up. I have mixed feelings about adventure paths because attention spans aren't what they used to be. I prefer to knit separate elements loosely together and a product like this is perfect for that. :) Thanks for your comments.