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| The black and white map from the Sovereign Stone Sourcebook.The "crack" doesn't help matters much. |
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| A color map of Loerem found on the web (on a site in Spanish, no less). |
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| A redone color map of Greyhawk; still has character. |
Along those lines, I'm in the process of finishing the Sovereign Stone trilogy by Margaret Weis & Tracy Hickman. I've enjoyed the books very much and consider them great inspirational reading. I had before that discovered the D20 sourcebook at Madness but decided to start reading the novels first, as part of exploring the possibility of using Loerem, the fantasy world of the novel, as our next setting. We're currently using Greyhawk, which in itself presents many problems, not the least of which is heavily befuddled source material (for example, I had the damnedest time putting the Greyhawk deities into Hero Lab from the existing sources).The maps for Greyhawk, however, in all their various incarnations, are simply beautiful. They have character.
Unfortunately, just as an aside, there are several problems inherent with using Loerem too, foremost being too much work converting aspects of it (such as Void magic) from D20 to the Pathfinder RPG, which would include laboring at Hero Lab data entry. However, the map of Loerem concerns me too, presenting a number of the same problems most commercial game world maps do.
The map of Loerem on the inside cover of the novels is of course too small, but that's just par for the course, since most maps presented in paperbacks are so presented as more curiosity than anything else. I bought the Sovereign Stone Campaign Sourcebook, a D20 product by Sovereign Press (the website doesn't inspire confidence), hoping the map would be a good deal larger and more legible and while it is, it's still way too generalized to be of functional use. Just for the record, I actually like the map and had hoped to find a more detailed one than either the novel or the sourcebook on the web, but haven't so far. Since we know that updated versions of older game products don't sell well, there never will be. This is, point of fact, why source material is so befuddled for Greyhawk.
Now, I've both created hand drawn maps and used software to make my own game world maps, so I know the gut-wrenching effort inherent in creating global maps. However, I'm often disappointed by the functionality of said commercial maps in today's roleplaying game world products because it seems like there's far more focus on producing pretty, color rich maps than in producing maps that are of any real practical use. They simply aren't very functional. While this notion does not apply to the map of Loerem, since it's in black and white, it does remain full of generalized white space and, again, isn't very functional. Color maps still suffer the same problem, except that the bare white spaces are green. But it's the same problem. Commercial maps such as these lack functionality as well as character, albeit to different degrees.
By the way, black and white maps don't bother me in the least. They're actually more functional because they can be copied, re-printed, colored (with colored pencils for example), color coded (thus making political maps easier) and "bashed" to heart's content. I've concluded that my own classical AD&D roleplaying habits are actually to blame and, paradoxically, I'm somewhat proud of it.
I've long preferred to track overland travel in far better detail than most roleplaying games and game worlds allow. Although not very medieval of me, I like to track a party on the game world map almost radar style. I want to see a pinpoint on the map, where they are and where they're going. I want to be able to show this progress to the group so they're comfortable knowing we've communicated routes correctly and everyone's on the same page. I think that's reasonable.
In the past, I've used transparencies and Plexiglas poster frames to draw out the group's actual progress along a road or through the trackless wilderness. I also like to watch the group plan a trip on the map rather than glossing over it as just another means by which to get to the dungeon or adventure. I enjoy watching them try to avoid the obstacles of terrain and, in a detailed campaign, those of known or conjectured monster warrens. So I guess part of the excitement for me is also the "camping out" aspect of the trek too. Most commercial maps are too dull. Traveling through an airbrushed blotch of green crap to get to another airburshed blotch of brown crap isn't all that interesting. I'm not asking for or seeking a Google Earth level of detail, because that would actually be somewhat ridiculous (though cool on my geek scale). However, I think game world maps should be as functional as they are attractive; they should just have more character. Maybe maps should be more like characters--rough around the edges, a few scars and built from interesting "building blocks." I think that pretty much hits the nail on the head for me.
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| Not a map. |
So the problem isn't me after all. I just want a map with character--not the game world equivalent of a dumb blond in a red dress. I think maps should have as much character as characters do without all the pretty flash.



3 comments:
I have to disagree with you here. I prefer my maps to have very little detail to them. The vast sweeping openness is like a empty canvas for a GM. I can take any supplement from any system and find a place to fit in with out disrupting the already preset economics or local politics. The problem with maps that are pre-filled is that it is someone else ideas.
Let's take Faerun, FR has been around so long that there is way too much stuff crammed in it. It feels like there is an inn or town within a days travel of where ever you are at.
One of my favorite maps is the 1st edition Earthdawn map. Not only because it only notes major cities and geographic features, but because the map itself is 500 years old in comparison of the game, this allows me to change anything I want and it doesn't contradict the game.
I like to have characters 'discover' towns and try to find them again when they don't bother to take note. I like to move towns, from one side of the world to the other if necessary. I like to see how the world populates with the character's travels.
As for a lot of character, I can see your point, as a GM, it is nice to have everything reference-ready, but I don't like the characters to be able to say, "well there should be a town right around here", if I don't want that town in the game.
Just out of curiosity have you looked at the Harn maps?
And little discussion/debate is a very healthy thing. Thanks for the response. :)
I think we have similar tastes after all though. I actually abhor Faerun and the map is essentially one long strip of land along the right side of a poster. I like the Harn maps, but they have too much detail for drop in adventures. The purpose of Harn maps are to be more all inclusive though. I took a quick look at some black and white Barsaive maps and at first glance I like them.
Like you, I actually enjoy hunting for a spot on a map to drop in an adventure or a sleepy village. I also like some continuity though and I think players should have a reasonable chance of finding major cities and towns without too much difficulty; people in a real world would.
What I'm essentially objecting to are a class of maps that are all flash with no substance. Essentially a coastline with airbrushed terrain, large dollops of forest and some rivers, almost like the artist doesn't play and has no love for the subject matter or he's on a deadline has to whip something up. It's just another art assignment.
Darlene's maps of Greyhawk aren't made that way; they have the sort of character I'm looking for (including the labeling). I actually like the Loerem maps more than I dislike them. I think the problem with them is scale. The maps are very high level and I want to be able to zoom in some and I can't. I have little chance of accurately describing where the characters are without roughly a 200 mile margin of error. I'm not saying I need every village and campsite within that 200 miles mapped though. I'm with you on that score.
This was a tough post to write because maps are visual and with anything visual one man's cash is another man's trash. Also, there are a lot of good maps out there, more than there are bad ones.
I'd be interested to see what you think of my newish campaign world maps. :)
One of the things I have noticed is that I like hand-drawn maps to computer generated maps. For some reason they just feel more authentic. I realize that it may not as practical in this day and age, but I still have all my old Greyhawk maps. Truth be told, I have a most of the old Forgotten Realms map from 2nd edition. From the west, through the horde box set including the ones from the Kara-Tur box set. The amount of information that was pumped out for FG then was ludicrous. I think that's why I got burned out on FG. I wouldn't mind looking at your maps, I think it's good to collaborate.
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