Friday, September 25, 2009
(Yes, this item was in my "game drawer" when clumsy met a can of "Big Red" soda.)
can be located thereon, another puzzle the players had to figure out. I changed the town's spelling on the handout to give it a more historical feeling, like time had passed since the days of the dead cult I wanted the players to brush up against.
The goal of these handouts, which was successful, was to get the party to a place called "The Pit" (Dungeon Magazine #17). This was a dark and foreboding adventure, requiring a weird "dead cult" and "dark god" feel so the handouts helped accomplish that too. (My eventual description of decayed flesh rejoining bone also didn't hurt.) The effort turned out to be pivotal to the campaign.
Maybe I'll post the game-master-only 'letter replacement' code sheet or a translation sometime...